In this 20 minutes talk, I'll share a work flow for modeling and animating cobwebs on antique sets includes a tool set for artists to model cobwebs, a physics-based solver, and a procedural-modeling engine.
This is a cold topic, but special effects are not always about explosion or destruction. Subtle things like cobwebs complete a scene as effective as hero effects.
My first professional level award. Mostly based on my works in Madagascar 2. In the show, I've developed several fx systems, i.e. sparks rig, a SPH fluid solver, splash particle shaders, and pipeline tools.
*** This is the old "About Me" page. New pagehere » ***
Fangwei Lee FX Lead
Throughout my life I have had a strong interest in computer graphic and animation. This interest has led me to seize every opportunity to learn and practice digital art. My mix of previous art practice and my degree as a Master of Entertainment Technology from Carnegie Mellon University make me an active FX lead in DreamWorks Animation.
My technical proficiency includes the mastery of Python and C/C++ scripting and expertise in visual effects setup. On the artistic side, my extensive traditional fine art training and 2D/3D animation experience give me a wide breadth of creativity and artistic skills. This knowledge of both art and technology, and my experience with working collaboratively in interdisciplinary group environments convinced me that being an artist for 3D animations is a career for me.
In addition to the more practical aspects of art, my spirit of artistic adventure has also lead me to explore many activities beyond computer art training such as sculpture, paper folding, juggling, and performing magic. Each of these activities has further stimulated creative abilities that I can use as a unique technical artist.