August 03, 2011

VFX Reel 2010

*** This is not my most current reel. Latest one here ***


My special effects reel after finishing MegaMind as an FX lead.

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Putting On A Show: Laser Light Shows for "Megamind" - SIGGRAPH Dailies

SIGGRAPH Dailies! is where you can participate in the vibrant production culture that surrounds presenting and reviewing work that was completed despite seemingly endless obstacles.

I'll be showing a laser light rig that can be choreographed by the director and a multiple-passed rendering technique to simulate delicate laser light effects.


Destroying Metro City: An Artist-Friendly and Efficient Demolition Pipeline for "Megamind"

Another talk with David Lipton as a co-presenter in SIGGRAPH 2011

This complete demolition system combines an efficient pipeline with the artist-friendly simulation tools used to destroy a city in DreamWorks Animation's "Megamind".

I am going to talk about  the geometry demolition and dust fluid simulation part.


Building and Animating Cobwebs for Antique Sets

My talk at Siggraph 2011:

In this 20 minutes talk, I'll share a work flow for modeling and animating cobwebs on antique sets includes a tool set for artists to model cobwebs, a physics-based solver, and a procedural-modeling engine.

This is a cold topic, but special effects are not always about explosion or destruction. Subtle things like cobwebs complete a scene as effective as hero effects.


The 36th Annie Awards Nomination - Animated Effects

The Annie Awards Nominations (36th)

My first professional level award. Mostly based on my works in Madagascar 2. In the show, I've developed several fx systems, i.e. sparks rig, a SPH fluid solver, splash particle shaders, and pipeline tools.



Some old stuff






August 02, 2011

Technical Artist Reel 2006

*** This is not my most current reel. Latest one here ***


My first reel after graduated from Carnegie Mellon University. I didn't really focus on special effects at the point so in this reel you can see some modeling, texturing, and rigging works.


About Me

This is the old "About Me" page. New page here »

Fangwei Lee
FX Lead

Throughout my life I have had a strong interest in computer graphic and animation. This interest has led me to seize every opportunity to learn and practice digital art. My mix of previous art practice and my degree as a Master of Entertainment Technology from Carnegie Mellon University make me an active FX lead in DreamWorks Animation.

My technical proficiency includes the mastery of Python and C/C++ scripting and expertise in visual effects setup. On the artistic side, my extensive traditional fine art training and 2D/3D animation experience give me a wide breadth of creativity and artistic skills. This knowledge of both art and technology, and my experience with working collaboratively in interdisciplinary group environments convinced me that being an artist for 3D animations is a career for me.

In addition to the more practical aspects of art, my spirit of artistic adventure has also lead me to explore many activities beyond computer art training such as sculpture, paper folding, juggling, and performing magic. Each of these activities has further stimulated creative abilities that I can use as a unique technical artist.

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