March 04, 2006

The Hand



Model:

Modeled with Zbrush using Zspheres. UV unwrapped and converted to subD object in Maya. Generated displacement map and normal map to represent finer details. Rendered with HDR image based lighting and global illumination in MentalRay.

Rig:

Rigged in Maya and has a character control panel integrated in Maya interface. Bound with wrap deformer and combined influence objects and blend shapes to create natural muscle deformation.

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