2D:
If dy > dx, approximated distance is
0.41 dx + 0.941246 dy
(If dy < dx, swap these values.) The difference from the exact distance is between -6% and +3%; more than 85% of all possible differences are between −3% to +3%.
3D:
in decreasing length dx, dy, dz
0.9398 dx + 0.3893 dy + 0.2987 dz
This has a max error of 6.0%, quite accurate, and can
be computed quickly with only shifts and adds (no
multiplies).
August 18, 2006
August 15, 2006
Portable Applications
aka green softwares...
here is a web site collect and host some green applications
most of them are well maintained:
PortableApps.com
enjoy it...
here is a web site collect and host some green applications
most of them are well maintained:
PortableApps.com
enjoy it...
August 14, 2006
Ragdoll physics
Here are some resources about ragdoll physics:
I'll keep updating this list when I find anything new.
Paper:
Thomas Jakobsen
Advanced Character Physics
Forum:
Angular constraints
Maya plugin:
Nima
I'll keep updating this list when I find anything new.
Paper:
Thomas Jakobsen
Advanced Character Physics
Forum:
Angular constraints
Maya plugin:
Nima
August 06, 2006
Some simple water simulation
http://homepage1.nifty.com/kaneko/water3.htm
http://www.codecolony.de/opengl.htm
Here are some water simulation demos and source code.
Should be easy to implement.
http://www.codecolony.de/opengl.htm
Here are some water simulation demos and source code.
Should be easy to implement.
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