My talk at Siggraph 2011:
http://www.siggraph.org/s2011/for_attendees/talks/sessions/128
In this 20 minutes talk, I'll share a work flow for modeling and animating cobwebs on antique sets includes a tool set for artists to model cobwebs, a physics-based solver, and a procedural-modeling engine.
This is a cold topic, but special effects are not always about explosion or destruction. Subtle things like cobwebs complete a scene as effective as hero effects.
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