http://www.siggraph.org/s2011/for_attendees/siggraph-dailies
SIGGRAPH Dailies! is where you can participate in the vibrant production culture that surrounds presenting and reviewing work that was completed despite seemingly endless obstacles.
I'll be showing a laser light rig that can be choreographed by the director and a multiple-passed rendering technique to simulate delicate laser light effects.
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Showing posts with label publication. Show all posts
Showing posts with label publication. Show all posts
August 03, 2011
Destroying Metro City: An Artist-Friendly and Efficient Demolition Pipeline for "Megamind"
Another talk with David Lipton as a co-presenter in SIGGRAPH 2011
http://www.siggraph.org/s2011/for_attendees/talks/sessions/178
This complete demolition system combines an efficient pipeline with the artist-friendly simulation tools used to destroy a city in DreamWorks Animation's "Megamind".
I am going to talk about the geometry demolition and dust fluid simulation part.
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http://www.siggraph.org/s2011/for_attendees/talks/sessions/178
This complete demolition system combines an efficient pipeline with the artist-friendly simulation tools used to destroy a city in DreamWorks Animation's "Megamind".
I am going to talk about the geometry demolition and dust fluid simulation part.
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Building and Animating Cobwebs for Antique Sets
My talk at Siggraph 2011:
http://www.siggraph.org/s2011/for_attendees/talks/sessions/128
In this 20 minutes talk, I'll share a work flow for modeling and animating cobwebs on antique sets includes a tool set for artists to model cobwebs, a physics-based solver, and a procedural-modeling engine.
This is a cold topic, but special effects are not always about explosion or destruction. Subtle things like cobwebs complete a scene as effective as hero effects.
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http://www.siggraph.org/s2011/for_attendees/talks/sessions/128
In this 20 minutes talk, I'll share a work flow for modeling and animating cobwebs on antique sets includes a tool set for artists to model cobwebs, a physics-based solver, and a procedural-modeling engine.
This is a cold topic, but special effects are not always about explosion or destruction. Subtle things like cobwebs complete a scene as effective as hero effects.
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January 01, 2009
Tackling computer generated clouds in 'Madagascar: The Crate Escape'
http://portal.acm.org/citation.cfm?id=1401032.1401039&coll=DL&dl=GUIDE&CFID=36728713&CFTOKEN=28099181
Published after Madagascar 2 as second author. Computer generated clouds are an important component in the animated movie 'Madagascar: The Crate Escape'. Our particle based cloud system is used throughout the animated feature in collaboration with our Layout, Lighting and Matte painting departments.
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Published after Madagascar 2 as second author. Computer generated clouds are an important component in the animated movie 'Madagascar: The Crate Escape'. Our particle based cloud system is used throughout the animated feature in collaboration with our Layout, Lighting and Matte painting departments.
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