April 01, 2012

Rice Pizza

Today we want to make something different out of left over food. So we made this rice pizza.



March 29, 2012

2 Minutes Chocolate Mug Cake

This recipe is amazing! Taste just like lava cakes. Prepare in 1 min and microwave for 2 min then done.


March 28, 2012

Refreshing Curry Fry Rice

I always thought that fry rice should be garlicy and greasy to taste good. Thos time I tried to make something healthier and it turned out very good! I am definitely making this again.
Recipe:
Egg x 2
Brown rice 2 bowl
Napa cabbage
Carrot
Tofu skin
Green onion
Soy sauce
Curry powder
1. Cook eggs first like scramble eggs
2. Mix well with brown rice
3. Mix in all vegies
4. Add curry powser and soy sauce
5. Mix well and ready to serve

August 03, 2011

VFX Reel 2010

*** This is not my most current reel. Latest one here ***


 

My special effects reel after finishing MegaMind as an FX lead.

Full Version >>

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Putting On A Show: Laser Light Shows for "Megamind" - SIGGRAPH Dailies

http://www.siggraph.org/s2011/for_attendees/siggraph-dailies


SIGGRAPH Dailies! is where you can participate in the vibrant production culture that surrounds presenting and reviewing work that was completed despite seemingly endless obstacles.

I'll be showing a laser light rig that can be choreographed by the director and a multiple-passed rendering technique to simulate delicate laser light effects.

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Destroying Metro City: An Artist-Friendly and Efficient Demolition Pipeline for "Megamind"

Another talk with David Lipton as a co-presenter in SIGGRAPH 2011

http://www.siggraph.org/s2011/for_attendees/talks/sessions/178

This complete demolition system combines an efficient pipeline with the artist-friendly simulation tools used to destroy a city in DreamWorks Animation's "Megamind".

I am going to talk about  the geometry demolition and dust fluid simulation part.

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Building and Animating Cobwebs for Antique Sets

My talk at Siggraph 2011:

http://www.siggraph.org/s2011/for_attendees/talks/sessions/128

In this 20 minutes talk, I'll share a work flow for modeling and animating cobwebs on antique sets includes a tool set for artists to model cobwebs, a physics-based solver, and a procedural-modeling engine.

This is a cold topic, but special effects are not always about explosion or destruction. Subtle things like cobwebs complete a scene as effective as hero effects.

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The 36th Annie Awards Nomination - Animated Effects

The Annie Awards Nominations (36th)

My first professional level award. Mostly based on my works in Madagascar 2. In the show, I've developed several fx systems, i.e. sparks rig, a SPH fluid solver, splash particle shaders, and pipeline tools.

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